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FeatureMarch 12, 2026

Write Mode: Authoring Dialog Like a Document

Our Write mode turns dialog authoring into a document-like experience with slash commands, rich text formatting, and 14 block types.

Most visual novel editors make you work with dialog in spreadsheets, property panels, or script files. We think there's a better way.

Writing, not configuring

Write mode gives you a clean document-like editor for each scene. Type / to open the command menu and pick from 14 block types:

  • Dialog — character speaks with portrait and name
  • Narration — narrator text without a speaker
  • SFX — trigger a sound effect
  • BGM — change background music
  • Wait — pause for a duration
  • Portrait change — switch character expression
  • Screen effect — shake, flash, fade, tint
  • Show image — display a CG or overlay
  • Change background — swap the scene background
  • Character enter / exit — stage characters
  • Notify — show a notification toast
  • Play animation — trigger a character animation

Each block has inline controls — pick a character portrait, set timing, adjust parameters — all without leaving the editor.

Rich text

Dialog text supports bold, italic, color, and ruby text (furigana). Inline variables are inserted with {variableName} and resolve at runtime.

The typing effect in the player respects all formatting — colored text types out letter by letter with the correct colors.

Search across scenes

Ctrl+F opens a global search that finds text across all scenes in your project. Click a result to jump directly to that step in that scene.

Split mode

Can't decide between graph and write? Split mode shows both side by side. Click a node in the graph and the write editor scrolls to that scene.