Building the future of
interactive fiction.
Nongine was born from a simple frustration: why is it so hard to create visual novels? Existing tools either require programming skills or sacrifice creative freedom. We set out to fix that.
Our mission
We believe interactive storytelling should be accessible to everyone — writers, artists, game designers, and hobbyists alike. Nongine combines the power of a professional game engine with the simplicity of a document editor.
Our node-based editor lets you visually design story flow, write dialog with rich formatting, customize every pixel of your UI, and publish with one click. No code required, but full scripting power is there when you need it.
The stack
Nongine is built with React, TypeScript, and Zustand for the editor. The runtime engine is framework-agnostic and can export to standalone HTML. The desktop app uses Tauri for native macOS and Windows support. Cloud infrastructure runs on Supabase.
What drives us
Creator-first
Every feature is designed from the creator's perspective. If it's not useful for storytellers, it doesn't ship.
Zero friction
Get from idea to playable prototype in minutes, not days. No boilerplate, no configuration, no compilation steps.
Publish anywhere
Your novel runs everywhere — web, desktop, mobile. One-click publish, standalone HTML export, or Steam packaging.
Visual-first
See your story as a graph, not a wall of text. Every connection, every branch, every path — visible at a glance.
Total design freedom
No templates. Drag every element to exactly where you want it. Your visual novel, your rules.
Your content, your data
You own everything you create. Export anytime. Self-host if you want. No lock-in, ever.
Get in touch
Have questions, feedback, or want to collaborate? We'd love to hear from you.
hello@nongine.app